Nintendo · 1996

Nintendo 64 PC ports, recomps & decompilations

The Nintendo 64 has the most active decompilation scene of any console. Complete decompilations of Super Mario 64 and The Legend of Zelda: Ocarina of Time led to native PC ports such as Ship of Harkinian, and the N64Recomp static recompiler made Zelda64Recomp (Majora's Mask) possible. These ports add widescreen, high frame rates and modern controls, but you still supply a ROM dumped from your own cartridge.

TabPlay Games lists 245 Nintendo 64 projects: 102 static recomps, 101 decompilations, 33 source ports, 3 disassemblies, 2 browser ports, 2 engine remakes, 1 mods, 1 tools. 2 need data from a copy of the game you own.

Top Nintendo 64 projects

Project types for Nintendo 64

Static recomps · 102

A static recompilation translates a console game's machine code ahead of time into C or C++, then compiles it into a native program for Windows, macOS or Linux. Because the game no longer runs through an emulator, recomps can add widescreen, high frame rates, modern controller support and mods while keeping the original game logic..

Decompilations · 101

A decompilation rebuilds readable source code for a game by hand, function by function, until it compiles back into the original binary. A finished decompilation is what makes native PC ports, ports to other systems, and large mods possible.

Source ports · 33

A source port takes a game's released or reconstructed source code and adapts it to run natively on modern systems. Source ports usually add higher resolutions, uncapped frame rates, modern controls and mod support, and they keep working long after the original releases stopped running on new hardware..

Disassemblies · 3

A disassembly turns a game's binary into annotated assembly code that can be edited and rebuilt. It is the usual starting point for older 8-bit and 16-bit games, and the basis for ROM hacks, translations and bug-fix patches..

Frequently asked questions

Can I play Nintendo 64 games on PC without an emulator?

Yes, for some games. 137 projects here are static recompilations, source ports or engine remakes that run as native PC programs, with no emulator involved. The decompilations listed here are the groundwork that makes more of these ports possible.

Do I need my own Nintendo 64 game files?

Usually yes. 2 projects say they need data from a copy you own, and TabPlay Games never provides game files.

Are these projects official?

No. They are third-party fan and open-source projects. TabPlay Games indexes links to them and does not host games. Trademarks belong to their owners.

Guides for players

What are recompiled games?

Fans take finished games apart and rebuild them so they run on modern hardware—or inside a browser tab. Decompilation recovers readable source code; static recompilation translates console machine code into C or C++ that compiles for PC; engine remakes rewrite the engine while keeping the original data files.

These projects can unlock widescreen, higher resolutions, and smoother frame rates that emulators struggle to match. TabPlay lists where to play or download them, whether you need your own game files, and whether the link was working at our last check.

All 245 Nintendo 64 projects (A–Z)

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