Apple · 1977

Apple II PC ports, recomps & decompilations

Apple II projects disassemble and document some of the earliest home computer games.

TabPlay Games lists 6 Apple II projects: 5 decompilations, 1 disassemblies.

Top Apple II projects

Project types for Apple II

Decompilations · 5

A decompilation rebuilds readable source code for a game by hand, function by function, until it compiles back into the original binary. A finished decompilation is what makes native PC ports, ports to other systems, and large mods possible.

Disassemblies · 1

A disassembly turns a game's binary into annotated assembly code that can be edited and rebuilt. It is the usual starting point for older 8-bit and 16-bit games, and the basis for ROM hacks, translations and bug-fix patches..

Frequently asked questions

Can I play Apple II games on PC without an emulator?

Not yet for most games. The projects listed here are mostly decompilations and disassemblies, the groundwork that native ports are later built on.

Do I need my own Apple II game files?

Usually yes. Most projects need data from a copy you own, and TabPlay Games never provides game files.

Are these projects official?

No. They are third-party fan and open-source projects. TabPlay Games indexes links to them and does not host games. Trademarks belong to their owners.

Guides for players

What are recompiled games?

Fans take finished games apart and rebuild them so they run on modern hardware—or inside a browser tab. Decompilation recovers readable source code; static recompilation translates console machine code into C or C++ that compiles for PC; engine remakes rewrite the engine while keeping the original data files.

These projects can unlock widescreen, higher resolutions, and smoother frame rates that emulators struggle to match. TabPlay lists where to play or download them, whether you need your own game files, and whether the link was working at our last check.

All 6 Apple II projects (A–Z)